

Not finished, more like capture the cheese. Team members will be prompted to protect their teammate, team-killing a cap will result in a 3 points penalty. In addition, killing enemies will reward 1 point if mp_freefrags is off. Caps are marked with an overhead arrow and will stay a cap until they get killed. If he gets killed, the killer earns 3 points by default.

If more than one teammate are inside a hill when the timer reaches zero, for each extra team member, half of the full bonus points will be added to the regular bonus.Ī random player is selected as the cap, he will have to survive a set time to earn points, 1 by default. If more of one player of the same team are inside a hill and the one that took the hill is killed, the hill will be transfered to the teammate. This distinctive-tasting, award-winning cheese, with its earthy, nutty, and almost dark caramel salty. Taken hills are colored with the player's team color both in the world and the radar. The cheeses are aged to give perfect patchy gray. Taken hills are colored green on the radar and white on the world.

Hills are shown on the radar as white crosses. You may also earn points by killing enemies if the ConVar mp_freefrags is turned off. Hills are sectors surrounded by green ethereal walls and change color when they taken by a player. Get control of a hill and survive a set time to earn points, 3 by default. Killing your teammates will lower your score. You may kill any opponent team's player to earn point. Rankings are team as opposed to player based.Ī basic mode, players earn points by killing enemies. Killing teammates may end in penalty points. The game ends once the time limit is reached, a team reaches the score limit, or a team reaches the frag limit. Players are colored as their team on the radar. The game ends once the time limit is reached, a player reaches the score limit, or a player reaches the frag limit.
